Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Harpy 5e (2024) Stat Block: AC, HP, CR, and Actions

Harpy is a Medium monstrosity with chaotic evil alignment and Challenge Rating 1 in the 2024 SRD. This stat block includes AC 11, 38 hit points, speeds, traits, and actions.



Harpy

Harpy

Medium, monstrosity, chaotic evil
Armor Class
11
Hit Points
38
(7d8 + 7)
Speed:
Walk 20 ft.,
Fly 40 ft.,
STR 12 (+1)
DEX 13 (+1)
CON 12 (+1)
INT 7 (-2)
WIS 10 (+0)
CHA 13 (+1)
Saving Throws: —
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: —
Condition Immunities: —
Senses:
Passive Perception:
10
Languages: Common
CR:
1
(200 XP)
Proficiency Bonus: 2

Actions:

  • Claw - Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

  • Luring Song - The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.