Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Gynosphinx

Gynosphinx

Large, monstrosity, lawful neutral
Armor Class
17 (natural)
Hit Points
136
(16d10+48)
Speed:
Walk 40 ft.,
Fly 60 ft.,


STR
18
(4) DEX
15
(2)
CON
16
(3)
INT
18
(4)
WIS
18
(4)
CHA
18
(4)


Saving Throws:
Skills:
Arcana +12
,
History +12
,
Perception +8
,
Religion +8
Damage Vulnerabilities:
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: psychic
Condition Immunities: Charmed, Frightened
Senses:
truesight 120 ft.
Passive Perception:
18
Languages: Common, Sphinx
CR:
11
(7200 XP)
Proficiency Bonus: 4

Traits:

  • Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
  • Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting:

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, prestidigitation - 1st level (4 slots): detect magic, identify, shield - 2nd level (3 slots): darkness, locate object, suggestion - 3rd level (3 slots): dispel magic, remove curse, tongues - 4th level (3 slots): banishment, greater invisibility - 5th level (1 slot): legend lore

The Gynosphinx is a 9-level INT caster.

Spell Save DC
16
Spell Attack Modifier
+8
Spells Prepared

Cantrips

(at will)

1st level

(4 slots)

2nd level

(3 slots)

3rd level

(3 slots)

4th level

(3 slots)

5th level

(1 slot)

Actions:

  • Multiattack - The sphinx makes two claw attacks.

  • Claw - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary Actions:

    The Gynosphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Gynosphinx regains spent legendary actions at the start of its turn.

  • Claw Attack. The sphinx makes one claw attack.
  • Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
  • Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.


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