Hit Points
136
(16d10+48)
STR
18
(4)
DEX
15
(2)
CON
16
(3)
INT
18
(4)
WIS
18
(4)
CHA
18
(4)
Saving Throws:
—
Skills:
Arcana +12
,
History +12
,
Perception +8
,
Religion +8
Damage Vulnerabilities:
—
Damage Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
psychic
Condition Immunities:
Charmed, Frightened
Senses:
truesight 120 ft.
Languages: Common, Sphinx
Proficiency Bonus: 4
Traits:
-
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
-
Magic Weapons. The sphinx's weapon attacks are magical.
Spellcasting:
The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, prestidigitation
- 1st level (4 slots): detect magic, identify, shield
- 2nd level (3 slots): darkness, locate object, suggestion
- 3rd level (3 slots): dispel magic, remove curse, tongues
- 4th level (3 slots): banishment, greater invisibility
- 5th level (1 slot): legend lore
The Gynosphinx is a 9-level
INT caster.
Spells Prepared
Cantrips
(at will)
1st level
(4 slots)
2nd level
(3 slots)
3rd level
(3 slots)
4th level
(3 slots)
5th level
(1 slot)
Actions:
-
Multiattack - The sphinx makes two claw attacks.
-
Claw - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.