Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Gladiator

Gladiator

Medium, humanoid, any alignment
Armor Class
16 (armor)
Hit Points
112
(15d8+45)
Speed:
Walk 30 ft.,
STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)
Saving Throws:
STR +7
,
DEX +5
,
CON +6
Skills:
Athletics +10
,
Intimidation +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
11
Languages: any one language (usually Common)
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Brave. The gladiator has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions:

  • Multiattack - The gladiator makes three melee attacks or two ranged attacks.

  • Spear - Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

  • Shield Bash - Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.