Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Gladiator

Gladiator

Medium, humanoid, any alignment
Armor Class
16 (armor)
Hit Points
112
(15d8+45)
Speed:
Walk 30 ft.,


STR
18
(4) DEX
15
(2)
CON
16
(3)
INT
10
(0)
WIS
12
(1)
CHA
15
(2)


Saving Throws:
STR +7
,
DEX +5
,
CON +6
Skills:
Athletics +10
,
Intimidation +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
11
Languages: any one language (usually Common)
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Brave. The gladiator has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions:

  • Multiattack - The gladiator makes three melee attacks or two ranged attacks.

  • Spear - Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

  • Shield Bash - Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.



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