Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Glabrezu

Glabrezu

Large, fiend, chaotic evil
Armor Class
17 (natural)
Hit Points
157
(15d10+75)
Speed:
Walk 40 ft.,


STR
20
(5) DEX
15
(2)
CON
21
(5)
INT
19
(4)
WIS
17
(3)
CHA
16
(3)


Saving Throws:
STR +9
,
CON +9
,
WIS +7
,
CHA +7
Skills:
Damage Vulnerabilities:
Damage Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
truesight 120 ft.
Passive Perception:
13
Languages: Abyssal, telepathy 120 ft.
CR:
9
(5000 XP)
Proficiency Bonus: 4

Traits:

  • Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Innate Spellcasting:

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Spell Save DC
16
Spells

Actions:

  • Multiattack - The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

  • Pincer - Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

  • Fist - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.



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