Hit Points
157
(15d10+75)
STR
20
(5)
DEX
15
(2)
CON
21
(5)
INT
19
(4)
WIS
17
(3)
CHA
16
(3)
Saving Throws:
STR +9
,
CON +9
,
WIS +7
,
CHA +7
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
truesight 120 ft.
Languages: Abyssal, telepathy 120 ft.
Proficiency Bonus: 4
Traits:
-
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Innate Spellcasting:
The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Actions:
-
Multiattack - The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
-
Pincer - Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
-
Fist - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.