Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Giant Scorpion

Giant Scorpion

Large, beast, unaligned
Armor Class
15 (natural)
Hit Points
52
(7d10+14)
Speed:
Walk 40 ft.,


STR
15
(2) DEX
13
(1)
CON
15
(2)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
blindsight 60 ft.
Passive Perception:
9
Languages: -
CR:
3
(700 XP)
Proficiency Bonus: 2

Actions:

  • Claw - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

  • Multiattack - The scorpion makes three attacks: two with its claws and one with its sting.

  • Sting - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.



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