STR
17
(3)
DEX
11
(0)
CON
12
(1)
INT
3
(-4)
WIS
12
(1)
CHA
6
(-2)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Languages: -
Proficiency Bonus: 2
Traits:
-
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
-
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.