Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Giant Goat

Giant Goat

Large, beast, unaligned
Armor Class
11 (dex)
Hit Points
19
(3d10+3)
Speed:
Walk 40 ft.,


STR
17
(3) DEX
11
(0)
CON
12
(1)
INT
3
(-4)
WIS
12
(1)
CHA
6
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
11
Languages: -
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions:

  • Ram - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.



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