Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Ghoul

Ghoul

Medium, undead, chaotic evil
Armor Class
12 (dex)
Hit Points
22
(5d8)
Speed:
Walk 30 ft.,


STR
13
(1) DEX
15
(2)
CON
10
(0)
INT
7
(-2)
WIS
10
(0)
CHA
6
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Poisoned, Charmed, Exhaustion
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Common
CR:
1
(200 XP)
Proficiency Bonus: 2

Actions:

  • Bite - Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

  • Claws - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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