Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Fire Elemental

Fire Elemental

Large, elemental, neutral
Armor Class
13 (dex)
Hit Points
102
(12d10+36)
Speed:
Walk 50 ft.,


STR
10
(0) DEX
17
(3)
CON
16
(3)
INT
6
(-2)
WIS
10
(0)
CHA
7
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: fire, poison
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Ignan
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
  • Water Susceptibility. For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions:

  • Multiattack - The elemental makes two touch attacks.

  • Touch - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.



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