Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Ettin

Ettin

Large, giant, chaotic evil
Armor Class
12 (natural)
Hit Points
85
(10d10+30)
Speed:
Walk 40 ft.,


STR
21
(5) DEX
8
(-1)
CON
17
(3)
INT
6
(-2)
WIS
10
(0)
CHA
8
(-1)


Saving Throws:
Skills:
Perception +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: Giant, Orc
CR:
4
(1100 XP)
Proficiency Bonus: 2

Traits:

  • Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions:

  • Multiattack - The ettin makes two attacks: one with its battleaxe and one with its morningstar.

  • Battleaxe - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

  • Morningstar - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.



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