STR
18
(4)
DEX
16
(3)
CON
18
(4)
INT
14
(2)
WIS
14
(2)
CHA
18
(4)
Saving Throws:
DEX +7
,
CON +8
,
WIS +6
,
CHA +8
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities:
fire, poison
Condition Immunities:
Poisoned
Senses:
truesight 120 ft.
Languages: Infernal, telepathy 120 ft.
Proficiency Bonus: 4
Traits:
-
Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
-
Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
Actions:
-
Multiattack - The erinyes makes three attacks
-
Longsword - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
-
Longbow - Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.