Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Elephant

Elephant

Huge, beast, unaligned
Armor Class
12 (natural)
Hit Points
76
(8d12+24)
Speed:
Walk 40 ft.,
STR 22 (+6)
DEX 9 (-1)
CON 17 (+3)
INT 3 (-4)
WIS 11 (+0)
CHA 6 (-2)
Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: -
CR:
4
(1100 XP)
Proficiency Bonus: 2

Traits:

  • Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions:

  • Gore - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

  • Stomp - Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.