Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Earth Elemental

Earth Elemental

Large, elemental, neutral
Armor Class
17 (natural)
Hit Points
126
(12d10+60)
Speed:
Walk 30 ft.,
Burrow 30 ft.,


STR
20
(5) DEX
8
(-1)
CON
20
(5)
INT
5
(-3)
WIS
10
(0)
CHA
5
(-3)


Saving Throws:
Skills:
Damage Vulnerabilities: thunder
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses:
darkvision 60 ft., tremorsense 60 ft.
Passive Perception:
10
Languages: Terran
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
  • Siege Monster. The elemental deals double damage to objects and structures.

Actions:

  • Multiattack - The elemental makes two slam attacks.

  • Slam - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.



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