Hit Points
126
(12d10+60)
Speed:
Walk 30 ft.,
Burrow 30 ft.,
STR
20
(5)
DEX
8
(-1)
CON
20
(5)
INT
5
(-3)
WIS
10
(0)
CHA
5
(-3)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
thunder
Damage Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
poison
Condition Immunities:
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses:
darkvision 60 ft., tremorsense 60 ft.
Languages: Terran
Proficiency Bonus: 3
Traits:
-
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
-
Siege Monster. The elemental deals double damage to objects and structures.
Actions:
-
Multiattack - The elemental makes two slam attacks.
-
Slam - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.