Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Dragon Turtle

Dragon Turtle

Gargantuan, dragon, neutral
Armor Class
20 (natural)
Hit Points
341
(22d20+110)
Speed:
Walk 20 ft.,
Swim 40 ft.,


STR
25
(7) DEX
10
(0)
CON
20
(5)
INT
10
(0)
WIS
12
(1)
CHA
12
(1)


Saving Throws:
DEX +6
,
CON +11
,
WIS +7
Skills:
Damage Vulnerabilities:
Damage Resistances: fire
Damage Immunities:
Condition Immunities:
Senses:
darkvision 120 ft.
Passive Perception:
11
Languages: Aquan, Draconic
CR:
17
(18000 XP)
Proficiency Bonus: 6

Traits:

  • Amphibious. The dragon turtle can breathe air and water.

Actions:

  • Multiattack - The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

  • Bite - Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

  • Claw - Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

  • Tail - Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

  • Steam Breath - The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.



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