Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Dire Wolf

Dire Wolf

Large, beast, unaligned
Armor Class
14 (natural)
Hit Points
37
(5d10+10)
Speed:
Walk 50 ft.,


STR
17
(3) DEX
15
(2)
CON
15
(2)
INT
3
(-4)
WIS
12
(1)
CHA
7
(-2)


Saving Throws:
Skills:
Perception +3
,
Stealth +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
13
Languages: -
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions:

  • Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.



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