Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Cultist

Cultist

Medium, humanoid, any non-good alignment
Armor Class
12 (armor)
Hit Points
9
(2d8)
Speed:
Walk 30 ft.,
STR 11 (+0)
DEX 12 (+1)
CON 10 (+0)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Saving Throws:
Skills:
Deception +2
,
Religion +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: any one language (usually Common)
CR:
1/8
(25 XP)
Proficiency Bonus: 2

Traits:

  • Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions:

  • Scimitar - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.