Speed:
Walk 20 ft.,
Swim 20 ft.,
STR
15
(2)
DEX
10
(0)
CON
13
(1)
INT
2
(-4)
WIS
10
(0)
CHA
5
(-3)
Saving Throws:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Languages: -
Proficiency Bonus: 2
Traits:
-
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions:
-
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target