Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Copper Dragon Wyrmling

Copper Dragon Wyrmling

Medium, dragon, chaotic good
Armor Class
16 (natural)
Hit Points
22
(4d8+4)
Speed:
Walk 30 ft.,
Climb 30 ft.,
Fly 60 ft.,


STR
15
(2) DEX
12
(1)
CON
13
(1)
INT
14
(2)
WIS
11
(0)
CHA
13
(1)


Saving Throws:
DEX +3
,
CON +3
,
WIS +2
,
CHA +3
Skills:
Perception +4
,
Stealth +3
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: acid
Condition Immunities:
Senses:
blindsight 10 ft., darkvision 60 ft.
Passive Perception:
14
Languages: Draconic
CR:
1
(200 XP)
Proficiency Bonus: 2

Actions:

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

  • Breath Weapons - The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.



← Back to Monster List