Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Ancient Red Dragon

Ancient Red Dragon

Gargantuan, dragon, chaotic evil
Armor Class
22 (natural)
Hit Points
546
(28d20+252)
Speed:
Walk 40 ft.,
Climb 40 ft.,
Fly 80 ft.,


STR
30
(10) DEX
10
(0)
CON
29
(9)
INT
18
(4)
WIS
15
(2)
CHA
23
(6)


Saving Throws:
DEX +7
,
CON +16
,
WIS +9
,
CHA +13
Skills:
Perception +16
,
Stealth +7
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 60 ft., darkvision 120 ft.
Passive Perception:
26
Languages: Common, Draconic
CR:
24
(62000 XP)
Proficiency Bonus: 7

Traits:

  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

  • Claw - Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

  • Tail - Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

  • Frightful Presence - Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

  • Fire Breath - The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions:

    The Ancient Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ancient Red Dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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