Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Ancient Copper Dragon 5e (2024) Stat Block: AC, HP, CR, and Actions

Ancient Copper Dragon is a Gargantuan dragon with chaotic good alignment and Challenge Rating 21 in the 2024 SRD. This stat block includes AC 21, 367 hit points, speeds, traits, and actions.



Ancient Copper Dragon

Ancient Copper Dragon

Gargantuan, dragon, chaotic good
Armor Class
21
Hit Points
367
(21d20 + 147)
Speed:
Walk 40 ft.,
Climb 40 ft.,
Fly 80 ft.,
STR 27 (+8)
DEX 12 (+1)
CON 25 (+7)
INT 20 (+5)
WIS 17 (+3)
CHA 22 (+6)
Saving Throws:
DEX +8
,
WIS +10
Skills:
Deception +13
,
Perception +17
,
Stealth +8
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: acid
Condition Immunities: —
Senses:
darkvision 120 ft., blindsight 60 ft.
Passive Perception:
27
Languages: Common, Draconic
CR:
21
(33000 XP) (41000 XP in lair)
Proficiency Bonus: 7

Traits:

  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).

  • Rend - Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

  • Acid Breath - Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.

  • Slowing Breath - Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

  • Spellcasting - The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):

Legendary Actions:

  • Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.
  • Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can’t take this action again until the start of its next turn.
  • Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.
  • Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.