Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Adult Red Dragon

Adult Red Dragon

Huge, dragon, chaotic evil
Armor Class
19 (natural)
Hit Points
256
(19d12+133)
Speed:
Walk 40 ft.,
Climb 40 ft.,
Fly 80 ft.,


STR
27
(8) DEX
10
(0)
CON
25
(7)
INT
16
(3)
WIS
13
(1)
CHA
21
(5)


Saving Throws:
DEX +6
,
CON +13
,
WIS +7
,
CHA +11
Skills:
Perception +13
,
Stealth +6
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 60 ft., darkvision 120 ft.
Passive Perception:
23
Languages: Common, Draconic
CR:
17
(18000 XP)
Proficiency Bonus: 6

Traits:

  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

  • Claw - Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

  • Tail - Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Frightful Presence - Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

  • Fire Breath - The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions:

    The Adult Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adult Red Dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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