Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Adult Brass Dragon

Adult Brass Dragon

Huge, dragon, chaotic good
Armor Class
18 (natural)
Hit Points
172
(15d12+75)
Speed:
Walk 40 ft.,
Burrow 40 ft.,
Fly 80 ft.,


STR
23
(6) DEX
10
(0)
CON
21
(5)
INT
14
(2)
WIS
13
(1)
CHA
17
(3)


Saving Throws:
DEX +5
,
CON +10
,
WIS +6
,
CHA +8
Skills:
History +7
,
Perception +11
,
Persuasion +8
,
Stealth +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 60 ft., darkvision 120 ft.
Passive Perception:
21
Languages: Common, Draconic
CR:
13
(10000 XP)
Proficiency Bonus: 5

Traits:

  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

  • Claw - Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

  • Tail - Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

  • Frightful Presence - Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .

  • Breath Weapons - The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions:

    The Adult Brass Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adult Brass Dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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