Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Wand of Magic Missiles 5e Magic Item: Rarity, Attunement, and Rules

Wand of Magic Missiles is a uncommon wand in D&D 5e. It does not require attunement.



Wand of Magic Missiles

Wand - Uncommon

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)