Wand of Magic Missiles is a uncommon wand in D&D 5e. It does not require attunement.
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Frequently Asked Questions
This wand has 7 charges.
The Wand of Magic Missiles is a Uncommon magic item in D&D 5th Edition.
The Wand of Magic Missiles is a Wand — Wand, uncommon.
No, the Wand of Magic Missiles does not require attunement and can be used immediately when held or worn.