Dungeons & Dragons Fifth Edition SRD

Staff of Healing 5e Magic Item: Rarity, Attunement, and Rules

Staff of Healing is a rare staff in D&D 5e. It requires attunement.



Staff of Healing

Staff - Rare

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


Frequently Asked Questions

What does the Staff of Healing do in D&D 5e?

This staff has 10 charges.

What rarity is the Staff of Healing in D&D 5e?

The Staff of Healing is a Rare magic item in D&D 5th Edition.

What type of magic item is the Staff of Healing in D&D 5e?

The Staff of Healing is a Staff — Staff, rare (requires attunement by a bard, cleric, or druid).

Does the Staff of Healing require attunement in D&D 5e?

Yes, the Staff of Healing requires attunement. Check the item description for any specific attunement requirements.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)