Mace of Terror is a rare weapon in D&D 5e. It requires attunement.
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Frequently Asked Questions
This magic weapon has 3 charges.
The Mace of Terror is a Rare magic item in D&D 5th Edition.
The Mace of Terror is a Weapon — Weapon (mace), rare (requires attunement).
Yes, the Mace of Terror requires attunement. Check the item description for any specific attunement requirements.