Channel Divinity: Sacred Weapon is a Devotion Paladin feature gained at level 3 in D&D 5e. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity.
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Frequently Asked Questions
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity.
You gain Channel Divinity: Sacred Weapon at level 3 as part of the Devotion Paladin progression.
Yes. Channel Divinity: Sacred Weapon is part of the Devotion subclass for the Paladin in D&D 5e.